Google Instant Apps Rise Up to Potential after Initial Hiccups

October 17, 2017, By Sanjeev Ramachandran

After having introduced it early this year, Google launched the Instant Apps services back in May. But it wasn’t a smooth launch, for Instant Apps had its own bulky share of bugs and issues.

The problem started right from the very purpose of the app. Contrary to Google’s claims, Instant Apps were not quite as faster than downloading and installing a normal app on your smartphone. It’s this very issue that Google is primarily addressing with the rollout of new developer kit version for Instant Apps.

With SDK v1.1, Instant Apps are finally becoming what they were promised would be; faster and leaner. Indeed, Instant Apps are here to use only the data required to run the app on that specific device with the help of device binaries. That would mean that additional data and contents won’t be downloaded if your device doesn’t matches with the specifications required to run those additional elements.

Say you have a device with HD display, Instant Apps will automatically dodge those data that are required only for devices with higher displays, thereby cutting down the data and upping the time required to install it. Besides, it would also skip the necessity of downloading the language used on device.

The new features will still require some time before it gets visible. That’s because developer might require some time to work upon the SDK and get it deployed over the Instant Apps. But sure we can expect them to work on it quicker, as it’s the addition which we all wanted in Instant Apps.

Additionally, Google has also expanded the compatibility of Instant Apps, which was prior reserved to devices running Android Oreo. With the new improvements, Instant Apps can suitably work on devices with even Android Lollipop.

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