Apple seems to have finally picked up the trend of stickers, introducing a bulky set of sticker pack in iMessage with the latest update. Like in all other services like Viber, Messenger etc., stickers in iMessage provide a more precise and funnier way to scribble down expressions and emotions within conversations.
As of now, the iMessage packs a wide range of stickers that can be downloaded. But in case if you feeling hungry for more, Apple has got some other measures laid down for you. And that’s to create custom self-made stickers for iMessage.
Given below is the process of how to make your own stickers and add them to your iMessage. But before you proceed, make sure that you have got a developer account in your kitty. Apple will charge you $100 for a year for handing you with a developer account. But it’s still worth it if you have got the time and patience to tweak with what’s available.
The initial thing you have to do is to download the Xcode 8 app, which will require a chunky bit of space (12 GB) as well as El Capitan or higher. Apple membership is not required for signup, and users can simply sign in with their Apple ID. The next step is to create your sticker within Xcode. Apple has listed some guidelines which you can keep to make sure that your stickers remain intriguing for the rest. Apart from that you can select size for your sticker from a list of three, and also set whether to introduce life to your stickers by adding motion to it.
The next step is to add your stickers to the database, which is easy like a drag-and-drop process. Finished results can also be tested before you publish it and make it available for the rest. You can check this detailed video from Apple to learn more about this process. After you are done with this, you will be required to create App icon, which can be messy considering that you will have to provide it in various sizes.
The final step involves connecting to iTunes Connect to set the amount you want to charge from the rest for your app extension. Your app build can then be uploaded for the final submission, which can be done either through Xcode or through Application Launcher. You can send the app for review, and in the meantime, make sure you carry out the necessary testing through TestFlight, where you can send invites for testing.
If everything goes well, it shouldn’t take more than a week to have your app build approved.