Ride of Steel, the Roller Coaster Ride Powered by VR Technology

June 18, 2016, By Sanjeev Ramachandran

We are yet to witness at least half the output of what they hold within; VR and AR still remained linked with digital activities like gaming, video, e-shopping and other services. But out there are some brains that are working hard to explore the unexplored. And, as a result, we are bumping on to what seemingly looks like a weird combo, yet with stunning output.

VR Coasters, a German company behind many of the amusement rides across Europe, has now set up a roller coaster ride which brings the best out of the virtual reality prowess to engulf users into a separate world. It’s called Ride of Steel, and it’s located in Six Flags in Maryland.

With the help of Samsung Gear VR, Steel of Ride sync real-world physical motion with VR visuals to take riders to the fictional city of Metropolis where everything is being tumbled down by Lux Luthor. And of course, Superman is at your rescue to keep you gliding through the air without crash-landing, and this is where the real-world roller coaster simulation plays the part.

ap_resizeA 90-degree fall is what happens in the first drop, which in real-world takes the angle of 68-degrees. In effect, all you can perceive is that you are taking a steep 90-degree drop after having your rollercoaster rails torn apart. Similar visual-motion sync continues throughout the ride to let players experience a completely different roller-coaster ride that’s tech powered.

The visuals in the VR aren’t stacked with jaw-dropping graphics, and seems like age-old animation when viewed normally. But those doesn’t matter when being isolated from the real-world with the VR headsets. Even pixelated graphics can tune you into a new world, especially when they get perfectly timed with real-world physical movements.

Makers of this fantabulous ride are having further plans for the rides in the future, and that’s to embrace AR technology to blend in real-world visuals with virtual footage. Low-powered graphics will get replaced by real-world live surroundings, with which rides could get even exciting. Imagine running through a roller coaster ride with its track missing intermittently on the go.

Innovations like these are the ones that underline the point for which the tech world boasts virtual reality and augmented reality to be the future. It’s that they are not confined to the tech domain. Chaining them with the physical world around is what makes them intriguing than anything else.

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