World of Warcraft Subscriber base Reaches 12 Million Worldwide

October 7, 2010, By Christian Davis

Whoever said that PC gaming is dead is kicking themselves right now. Blizzards unbelievably successful MMORPG(Massively Multiplayer Online Role Playing Game), World of Warcraft, is probably the most profitable game in the world. Just do the math: 12 million multiplied by $65(including tax) a copy. Then add the monthly $15 fee for each gamer, which is 12 million in case you forgot. That’s A LOT of money.

It also helps that their expansion, Cataclysm, is dropping December 7th which will also push sales even further. “The support and enthusiasm that gamers across the world continue to show for World of Warcraft reaffirms our belief that it offers one of the best entertainment values available today,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We are as committed as ever to taking the game to new heights, and we look forward to demonstrating that with Cataclysm in December.”

Since debuting in North America, Australia, and New Zealand on November 23, 2004, World of Warcraft has become the most popular subscription-based MMORPG around the world. It was the bestselling PC game of 2005 and 2006 worldwide, and finished behind only World of Warcraft: The Burning Crusade(R), the first expansion pack for the game, in 2007. For 2008, the World of Warcraft series represented three of the top five bestselling PC games, with Wrath of the Lich King finishing the year at #1, and in 2009, World of Warcraft titles claimed three of the top six spots.

Thumbs up Blizzard.

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