Former Ensemble Employee Reveals Details on Canceled Halo MMORPG

April 13, 2010, By Radimir Bobev

With the advance of MMORPGs in popularity, it’s not that strange that Microsoft were looking to expand their Halo series in that direction. The franchise is already highly popular and played by thousands on the Xbox, so why not rake in some of that popularity and mix it with the MMORPG factor? Sadly, this never came to see the light as the project was canceled – but now we get to see some more insight on it by a former employee on the project.

According to Dusty Monk, who used to work at Ensemble Studios, the game was being developed on the stunning budget of $90 million. It was planned to be a “World of Warcraft killer,” and the companies behind it were apparently very confident in their ability to succeed. It’s not like Ensemble don’t have good experience with strategies and similar games, too, having developed the Age of Empires series.

The cancellation of the project was apparently caused by the shift inn players’ perceptions, which in turn was brought about by the release of the Nintendo Wii, which really made casual gaming a more common activity.

[ Via Nexus404 ]

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